Results for badslam_opensource
Submission data
Full name | badslam_opensource |
Description | open-source version of badslam, using default cost function. Photometric residual: Instead of using the gradient magnitude as the photometric descriptor, the two components of the gradient are used separately. |
Programming language(s) | c++ with CUDA |
Hardware | core i7-9700k cpu, GPU GeForce 2080, 8RG RAM |
Submission creation date | 12 Oct, 2020 |
Last edited | 23 Nov, 2021 |
High-res multi-view results
Info | all | high-res multi-view | indoor | outdoor | botani. | boulde. | bridge | door | exhibi. | lectur. | living. | lounge | observ. | old co. | statue | terrac. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No results yet. |
Low-res many-view results
Info | all | low-res many-view | indoor | outdoor | delivery area | electro | forest | playground | terrains |
---|---|---|---|---|---|---|---|---|---|
No results yet. |
Low-res two-view results
SLAM results
all | boxes | boxes dark | buddha | cables 4 | cables 5 | desk 1 | desk 2 | desk changing 2 | desk dark 1 | desk dark 2 | desk global light changes | desk ir light | dino | drone | foreground occlusion | helmet | kidnap 2 | lamp | large loop 2 | large loop 3 | large non loop | motion 2 | motion 3 | motion 4 | planar 1 | reflective 2 | scale change | table 1 | table 2 | table 5 | table 6 | table global light changes | table local light changes | table scene | trashbin | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Method | Info | |||||||||||||||||||||||||||||||||||||
30.16 | 0.19 | 0.27 | fail | fail | 0.46 | fail | 0.50 | 8.61 | 0.79 | 0.07 | 0.13 | 0.14 | 0.59 | 0.11 | fail | 3.39 | fail | fail | fail | 0.15 | 0.13 | fail | 0.13 | 0.49 | 0.38 | 0.33 | 0.79 | 0.19 |