Submitted anonymously.

Submission data

Full namebadslam_opensource
Descriptionopen-source version of badslam, using default cost function. Photometric residual: Instead of using the gradient magnitude as the photometric descriptor, the two components of the gradient are used separately.
Programming language(s)c++ with CUDA
Hardwarecore i7-9700k cpu, GPU GeForce 2080, 8RG RAM
Submission creation date12 Oct, 2020
Last edited23 Nov, 2021

High-res multi-view results



Infoallhigh-res
multi-view
indooroutdoorcourty.delive.electrofacadekickermeadowofficepipesplaygr.reliefrelief.terraceterrai.
No results yet.

Low-res many-view results



Infoalllow-res
many-view
indooroutdoorlakesidesand boxstorage roomstorage room 2tunnel
No results yet.

Low-res two-view results



Infoalldeliv. area 1ldeliv. area 1sdeliv. area 2ldeliv. area 2sdeliv. area 3ldeliv. area 3select. 1lelect. 1select. 2lelect. 2select. 3lelect. 3sfacade 1sforest 1sforest 2splayg. 1lplayg. 1splayg. 2lplayg. 2splayg. 3lplayg. 3sterra. 1sterra. 2sterra. 1lterra. 1sterra. 2lterra. 2s
No results yet.

SLAM results



allboxesboxes darkbuddhacables 4cables 5desk 1desk 2desk changing 2desk dark 1desk dark 2desk global light changesdesk ir lightdinodroneforeground occlusionhelmetkidnap 2lamplarge loop 2large loop 3large non loopmotion 2motion 3motion 4planar 1reflective 2scale changetable 1table 2table 5table 6table global light changestable local light changestable scenetrashbin
MethodInfo
permissivemany views142.780.190.27failfail0.46fail0.508.610.790.070.130.140.590.11fail3.39failfailfail0.150.13fail0.130.490.380.330.790.19