Submitted by Thomas Schöps.

Submission data

Full nameElasticFusion
DescriptionReal-time dense visual SLAM system capable of capturing comprehensive dense globally consistent surfel-based maps of room scale environments explored using an RGB-D camera.
ParametersDefault settings, however the input images have been cropped such that their width is a multiple of 4.
Publication titleElasticFusion: Real-Time Dense SLAM and Light Source Estimation
Publication authorsThomas Whelan, Renato F. Salas-Moreno, Ben Glocker, Andrew J. Davison, Stefan Leutenegger
Publication venueIJRR 2016
Publication URLhttp://www.thomaswhelan.ie/Whelan16ijrr.pdf
Programming language(s)C++ with CUDA and GLSL
HardwareIntel Core i7-6700K, GeForce 1080 GTX
Websitehttps://github.com/mp3guy/ElasticFusion
Source code or download URLhttps://github.com/mp3guy/ElasticFusion
Submission creation date17 Jun, 2019
Last edited17 Jun, 2019

High-res multi-view results



Infoallhigh-res
multi-view
indooroutdoorcourty.delive.electrofacadekickermeadowofficepipesplaygr.reliefrelief.terraceterrai.
No results yet.

Low-res many-view results



Infoalllow-res
many-view
indooroutdoorlakesidesand boxstorage roomstorage room 2tunnel
No results yet.

Low-res two-view results



Infoalllakes. 1llakes. 1ssand box 1lsand box 1sstora. room 1lstora. room 1sstora. room 2lstora. room 2sstora. room 2 1lstora. room 2 1sstora. room 2 2lstora. room 2 2sstora. room 3lstora. room 3stunnel 1ltunnel 1stunnel 2ltunnel 2stunnel 3ltunnel 3s
No results yet.

SLAM results



allboxesboxes darkbuddhacables 4cables 5desk 1desk 2desk changing 2desk dark 1desk dark 2desk global light changesdesk ir lightdinodroneforeground occlusionhelmetkidnap 2lamplarge loop 2large loop 3large non loopmotion 2motion 3motion 4planar 1reflective 2scale changetable 1table 2table 5table 6table global light changestable local light changestable scenetrashbin
MethodInfo
copyleftmany views0.00